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Spine动画这里的设置在UE里好像没有用,导出的动画在UE4.27设置SetAnimation() / AddAnimation() 自带帧之间的插值,可以不使用插值或者步进式,只用默认吗?使用插值播放拖拉机移动动画,履带在帧之间会显示错误,如果不用插值或者步进就没问题,求一个大神解答!!挺急的,谢谢!

我们很抱歉听到你有麻烦。我不敢说,但我无法理解问题出在哪里,因为机器翻译的效果并不好。你想实现的是平滑插值动画还是阶梯动画?你能不能给我们看看你现在的实现代码或 Blueprints?
We’re sorry to hear you're having trouble. I'm afraid to say but I couldn't understand what the problem is as the machine translation does not work well. Which do you want to achieve is a smooth interpolated animation or a stepped animation? Could you please show us your current implementation code or Blueprints?

11 дней спустя

I think it's not the code problem.Animation in the ue automatically interpolated between frames but i want this animationto be a stepped animation.Spine Editior has two options .But I don't see How to make it effect in runtime.Exported setting can not edit it and i don't see the API on the documentation

please help me,thank you
PS:glad to have a brand new forum

谢谢你阐述你的问题! 不幸的是,除了 时间轴FPS播放视图 中的设置不包括在导出数据中。
Thank you for elaborating your issue! Unfortunately, the settings in the Playback view are not included in the export data except for the Timeline FPS.

如果你只是想在运行时降低刷新率,下面的主题可能会有帮助,尽管它不是关于spine-ue4运行时的主题。:
If you just would like to reduce the refresh rate at runtime, the following thread may be helpful, though it is not the one about the spine-ue4 runtime:
https://esotericsoftware.com/forum/d/11025-changing-refresh-rate-at-runtime-to-mimic-no-interpolation

如果你想只显示关键帧,我建议你将你的动画中的所有关键曲线设置为 阶跃 并在运行时播放。
If you want to display only keyframes, I would suggest that you set all the key curves in your animations to Stepped and play them at runtime.

PS:glad to have a brand new forum

Nate must be glad to hear that! 😃