Godot v3.5.1.stable.custom_build [6fed1ffa3] (Windows) creates a crash dump file every time I try to quit or close the editor. The editor stops responding before crashing.
I used WinDbg on the dump files:
FILE_IN_CAB:  godot-4.1-3.5.1-stable.exe.35896.dmp
NTGLOBALFLAG:  0
PROCESS_BAM_CURRENT_THROTTLED: 0
PROCESS_BAM_PREVIOUS_THROTTLED: 0
APPLICATION_VERIFIER_FLAGS:  0
CONTEXT:  (.ecxr)
rax=000002d0ca740150 rbx=00000000c0000374 rcx=0000000000000100
rdx=000004f700000012 rsi=0000000000000001 rdi=00007ff82b6d97f0
rip=00007ff82b66f6a9 rsp=000000d3721ff1d0 rbp=0000000000000000
 r8=00007ff829810000  r9=00005634000bf000 r10=00007ff8298c6ba0
r11=00007ff8298a4110 r12=0000000000000000 r13=000002d0d5ddefc0
r14=000002d0d5ddefb0 r15=000002d0ca77c350
iopl=0         nv up ei pl nz na po nc
cs=0033  ss=002b  ds=002b  es=002b  fs=0053  gs=002b             efl=00000206
ntdll!RtlReportFatalFailure+0x9:
00007ff8`2b66f6a9 eb00            jmp     ntdll!RtlReportFatalFailure+0xb (00007ff8`2b66f6ab)
Resetting default scope
EXCEPTION_RECORD:  (.exr -1)
ExceptionAddress: 00007ff82b66f6a9 (ntdll!RtlReportFatalFailure+0x0000000000000009)
   ExceptionCode: c0000374
  ExceptionFlags: 00000001
NumberParameters: 1
   Parameter[0]: 00007ff82b6d97f0
PROCESS_NAME:  godot-4.1-3.5.1-stable.exe
ERROR_CODE: (NTSTATUS) 0xc0000374 - A heap has been corrupted.
EXCEPTION_CODE_STR:  c0000374
EXCEPTION_PARAMETER1:  00007ff82b6d97f0
ADDITIONAL_DEBUG_TEXT:  Followup set based on attribute [Heap_Error_Type] from Frame:[0] on thread:[PSEUDO_THREAD] ; Followup set based on attribute [Is_ChosenCrashFollowupThread] from Frame:[0] on thread:[PSEUDO_THREAD]
FAULTING_THREAD:  ffffffff
STACK_TEXT:  
00000000`00000000 00000000`00000000 ntdll!RtlpFreeHeapInternal+0x0
STACK_COMMAND:  !heap ; ** Pseudo Context ** ManagedPseudo ** Value: ffffffff ** ; kb
SYMBOL_NAME:  ntdll!RtlpFreeHeapInternal+0
MODULE_NAME: ntdll
IMAGE_NAME:  ntdll.dll
FAILURE_BUCKET_ID:  HEAP_CORRUPTION_ACTIONABLE_BlockNotBusy_DOUBLE_FREE_c0000374_ntdll.dll!RtlpFreeHeapInternal
  
  I ran into the same crash dumping from Spine-Godot on a separate Windows computer. It seems less likely an issue with my operating system.