VisualEngineer Hi, how can I adjust the speed of the image placed in this path when using "Path" or "Path Constraints"? I can adjust the speed of the animation in the "Playback" window, but it affects the overall animation. I just want to set the animation speed on the path made with "Path Constraints". How can I do that. I tried many methods but I couldn't. I think there is something missing somewhere.
Misaki You can slow down the movement of the constrained bone by spacing the Position of the path constraint keys farther apart: Perhaps what is confusing you is that the timeline of the path constraint appears on the parent bone of the path, not on the constrained bone. In the following example, the token bone is the constrained bone, but the parent of the path is the root bone, so the root bone has the timeline of the Path position:
VisualEngineer Misaki написалYou can slow down the movement of the constrained bone by spacing the Position of the path constraint keys farther apart: Perhaps what is confusing you is that the timeline of the path constraint appears on the parent bone of the path, not on the constrained bone. In the following example, the token bone is the constrained bone, but the parent of the path is the root bone, so the root bone has the timeline of the Path position: I tried the method in the video, but my animation consists of 50 frames. If I stretch the area you show for "Path", this time the animation will get longer. How can I do this without affecting the animation duration?
Nate The X axis in the dopesheet is time. Frame 50 represents 50 frames / 30 frame per second = 1.66 seconds. If your path position takes longer than 50 frames, then of course your animation duration will be longer than 50 frames. Maybe you can explain more about what you are trying to do?
VisualEngineer Nate написалThe X axis in the dopesheet is time. Frame 50 represents 50 frames / 30 frame per second = 1.66 seconds. If your path position takes longer than 50 frames, then of course your animation duration will be longer than 50 frames. Maybe you can explain more about what you are trying to do? I animated a character design. But I just made an animation of a situation. This animation is designed as 50 frames. Within the Spine program, we can play the animation automatically as a loop. and an endless loop. As such, it naturally turns into a short-term animation. A long animation can be made. For example, it can be in an animation of 200 frames. I actually asked if the "patch" property is affected by the number value, thanks to a button. For example, we can shift the frames with the "offset" property. Even though we scroll, the animation time does not get longer. I was wondering if there is such a feature. But I solved the problem by cloning the animation side by side. Thank you.
Misaki Hmmm, I don't fully understand what you wanted to do, but I'm glad your issue has been resolved. Let me add a thing: You have posted your questions so far on "Tutorials", but we would appreciate it if you would post your questions about how to use the editor and how to create animations on "Editor" in the future: viewforum.php?f=11