Unfortunately, an IK constraint cannot constrain more than two bones. However, the Pose
tool allows you to translate and rotate multiple bones from the tip of a bone. The user guide shows an example of exactly how to adjust a dinosaur's tail using the Pose
tool.
Tools - Spine User Guide: Pose tool
Also, you can use Path constraints. Constrain any number of bones to a path using a Path constraint, and then bind the path to bones constrained by an IK constraint using weights. Then, you can move the bones constrained by a path simply by moving the IK target bone. I have attached a Spine project that briefly describes this setup, so please check it out:
IK-with-PATH.spine