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  • unity中开启Multiple Canvasrenderers后,人物会缺失部位

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用spine导出后有多张texture,导入unity后会出现纹理错误,十分混乱,打开Multiple Canvasrenderers后,纹理不错乱了,但是大多数部件消失了。该如何解决

如果您使用的 spine-unity 运行时版本比最新的 4.1 版本更旧,请确保在 CanvasRenderer 组件中禁用了 Cull Transparent Mesh。 如果这不能解决您的问题,您能否提供有关组件检查器设置的更多详细信息,以及消失的附件使用了哪些混合模式?


If you are using an older version of the spine-unity runtime than a recent 4.1 version, please make sure to have Cull Transparent Mesh disabled at the CanvasRenderer component. If this is not solving your issue, can you please provide more details about your component Inspector setup, and which blend modes are used at the disappearing attachments?