• RuntimesGodot
  • Godot 3D Spine Character

  • Изменено
Related Discussions
...

Hello,

I started a Doom 3D inspired project today in Godot and was wondering if there was a way to get the Spine-Godot nodes to work in the 3D viewer. I tried looking around online but I didn't see any similar questions.

I couldn't find a solution so I'm just using the 3D animated sprite node in native Godot and exporting sprite sheets from Spine for now. I would like to use Spine Skeletons though so that I can change attachments at runtime without having a bunch of sprite sheets for different attachments.

Is there something that I'm missing or is this feature that is still being worked on?

Thanks for the reply. I'm glad to hear that it is something that will be added at some point. I will just work around it for now.

9 месяцев спустя
Nate добавил(а) Godot тег .