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Skeleton Data Modifiers doesn't work on SkeletonGraphic(UI)?
Hi folks,
I was wandering how to apply Standard and Multiply material on SkeletonGraphic at the same time, which can be done on SkeletonAnimation.
I couldn't find any information about this behavior on the doc.
Anyone know how?
I would appreciate any piece of information or clue.
We are working on:
spine-unity: 3.8
Unity Editor: 2019.4.22
Thanks.
(image1: SkeletonAnimation, materials applied successfully)
(image2: SkeletonGraphic, only 1 material has been applied, even though Default BlendModeMaterial is attached on the Skeleton Data Asset)
I'm afraid to say that spine-unity 3.8 does not support multiple canvas renderers and multiple blend modes at SkeletonGraphic
yet. The required features have been added in spine-unity 4.0.
Hi Harald, thank you for the info. I would like to consider upgrading.
Glad to hear upgrading is an option for you. You can check out the section here on the spine-unity documentation page regarding upgrade guides from 3.8 to 4.0 and 4.0 to 4.1, which should save you some troubles.
spine-unity Runtime Documentation: Updating the spine unity Runtime
Thank you Harald, it looks really helpful. I'll look them over when I upgrade spine.