irask2 написал
This is my version of Spine:
"This Spine-Unity runtime works with data exported from Spine Editor version: 3.8.xx
Package version: spine-unity-3.8-2021-11-10.unitypackage"
Thanks for the info. This is the latest available 3.8 version, so at least the issue is not coming from an outdated runtime.
irask2 написал
I am using version 3.8 because the author of the asset I am using required this version.
Please note that you can upgrade exported Spine skeletons. You can use Spine
- Import Data..
and Texture Unpacker
in the Spine Editor set to version 3.8 to import from .json
or .skel.bytes
assets, then you can save your project, switch to Spine Editor 4.0 or 4.1 and re-export your skeleton.
If you have a lot of projects to convert, you might want to use the Spine command line interface as described here:
How to automate version migration of binary assets?
irask2 написал
Why is baked animation not recommended?
spine-unity Runtime Documentation: Skeleton Baking
You lose a lot of Spine features (deform keys can't be mapped to Unity's animation features), risk incorrect interpolation, can't use skins, and so on.