hi nate:
the spine is amazing and we are creating a rpg game with it . now we have a trouble . in game we build a spine project for each hero character and there are a lot of skins(weapon skin、clothing skin) with each hero character, eg, there 100 skins in the hero character spine project, and then we export the hero character, the result we get about 100 pictures in png format, each picture is 1024 * 1024, and when we load the character into our game and run in the mobile ,the memory is huge, the reason is that the spine load all the pictures into the memory at the begin, how can we control the skin pictures load in the runtime when we need to set a skin. 🙂