• Unity
  • SkeletonGraphic doesn't display right after mix and match.

  • Изменено

Our spine displays in glitch when using SkeletonGraphic on UI. But everything goes well in SkeletonAnimation.

And here is the main code:



Does anyone who has any clue?
Thanks in advance

Related Discussions
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  • Изменено

Does the repacked skin perhaps not fit onto a single texture?
Did you try enabling Advanced - Multiple CanvasRenderers in the SkeletonGraphic Inspector?

Harald написал

Does the repacked skin perhaps not fit onto a single texture?
Did you try enabling Advanced - Multiple CanvasRenderers in the SkeletonGraphic Inspector?

Yes, it's the problem. Thank you very much, Harald.

Glad to hear you've figured it out, thanks for getting back to us.