• Editor
  • How to disablle slot immediately after current frame?

In my project, the blink animation is made by switching the eyeball slot off, and switching the eyeslash on.
I use 30fps as the editor framerate, but the eyeslash disappears with a lag on 60fps or higher framerate due to the interpolation.

Close eye on frame 3:

Open eye on frame 4:

If the animation is playing slowly (simulation of high framerate):

The wrong effect due to the interpolation:

Is there something like a step curve to improve this situation, to disable the slot immediately after current frame, instead of waiting until next frame? :think:

Thank you!

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You can move the attachment key to between the frames like 3.01 by holding Shift key. Please see this page of the user guide for more information:
关键帧 - Spine用户指南: 时间轴位置

Misaki написал

You can move the attachment key to between the frames like 3.01 by holding Shift key. Please see this page of the user guide for more information:
关键帧 - Spine用户指南: 时间轴位置

What a clever way! :nerd:
Thank you!