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[UE4] DDC Problem
HI,Dev team!
I am a developer in a 2D game from china.We use Spine And UE4 to bulid our character.When I Create a blueprint with a spine skeleton animation and a spine Skeleton Render In it.And I import atlas and skel in the skeleton animation Component.Now here is the problem,When I clicked On the "Create Collision" Button In Spine Renderer,The UE4 Will Constantly produce Bytes in my disk.Real Fast.Its Speed is like 2、3MB\s.Is this a Bug or some configurations I forget to do? My UE4 version is 4.27.2 and Spine editor plus runtime version is 4.0.92.And lastly thanks for your help.
Cheers!yours,Liu
We fixed this in the 4.1 branch a while ago:
https://github.com/EsotericSoftware/spine-runtimes/commit/614b2749f752078d951326afeaebd77bed7ea2ba
You could backport it to the 4.0 runtime younuse or wait until I get a chance to do it.
Thanks bro,appreciate that
Hello,DDC seems to still have the problem,When I put those codes on runtime plugin version 4.0.Do you miss some parts to fix this bug?
No, this should work. I'll check with UE 4.27.2.