Is there a way to assign a custom material (different shader) to an attachment?
Assign custom material to attachments
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Yes, please see the Changing Materials Per Instance section in the spine-unity documentation for more details:
spine-unity Runtime Documentation: Changing Materials Per Instance
Thank you.
A few typos in this doc:
CustomSlotMaterials
<MeshRenderer>
MaterialPropertyBlocks
Thank you for reporting the typos! You are right and we will correct them.