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Pixel Perfect Issue
Hi,
I wonder if spine editor has a setting to support pixel perfect?
Or if we want to do pixel perfect character in spine, what workflow should we follow?
Currently we are having issues in that when we animate the spine character in unity, sometimes It will blur by different animations
Thanks so much
Could you please describe in more detail what problem exactly you are seeing in Unity (best showing a screenshot, maybe a video), and what you would like to see instead? Unfortunately I can think of many ways that animated pixel-art can turn out to be blurry.
Please note that if your animation includes rotation, a pixel-perfect result is not possible, you may then need to choose the best compromise based on your preferences.
So, does that mean the answer is no?
You can absolutely render in Unity "pixel perfect", meaning without filtering causing blur. If you rotate or scale your images then of course filtering will be applied to those.