"SpineAnimationState Track" When you set timescale before timeline playing, it works prefect.
But when you set timescale during timeling playing, the bug is appeared.
You could check the last part of the video, the timeline played with a time scale, but SpineAnimationState track with another time scale.
Here are a small Unity Project for reproduce the bug and a video for how to reproduce it.
https://drive.google.com/drive/folders/1IJ2NPVbIMOE4u6qi5t0Z7-tMCvkoQArD?usp=sharing
We use spine to make a action game, in our game , we have bullet time.(Slower enemies except Main player).So this bug is important to us.
Thank you for the support!