Hi all!
I think it is a really quick and easy question. Maybe so much so that a search for the keywords is bringing up way more complicated stuff.
I'm just wondering how to grab the tranform.rotation information of a Spine point in Unity at runtime so I can spawn projectiles (e.g. grenades) and set their rotation to the rotation of the point. I am using "pointAttachment.GetWorldPosition(slot, skeletonAnimation.transform)" to set position at spawn just fine, but I'm having trouble finding a way to do this for rotation.
Thanks for any help!