Update project from 3.8 to 4.1.
The animation seems fine in Spine but the half transparent part of some animation will become errr just seems like addtive effect. And the sprite set Color.a to 0 in Spine is not hided.
Check the PMA Vertex Colors solved the issue in gameplay. But the preview page in Unity can't be fixed. If another option should be set.
3.8 Update to 4.1 and get problem with half transparent part
- Изменено
Thanks for reporting and sorry for the troubles. We have just fixed this issue on the 4.1 branch. The preview skeleton instantiation code tests whether a Spine shader is assigned at the atlas material, but incorrectly did not recognize all Spine shader names. A new spine-unity package is available for download here as usual:
spine-unity Download
Please let us know if this resolves the issue on your end as well.
Issue ticket URL for later reference:
https://github.com/EsotericSoftware/spine-runtimes/issues/2129
Now fixed! Thank you!
Glad to hear, thanks for the quick feedback!