• Unity
  • Do bones and TK at skins affect on performance on client dev

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Skins - Spine User Guide

Skins are made up of attachments, bones, and constraints that are only active when the skin is visible.

Does it mean I can create whole new hair bone structure for each skin without loses in performance?

Bones and constraints in a skin are inactive when the skin is not applied. Creating bones for each skin will not affect performance, even if you do that for many skins.

Nate написал

Bones and constraints in a skin are inactive when the skin is not applied. Creating bones for each skin will not affect performance, even if you do that for many skins.

Thank you for help!!!

munderfire написал

http://ru.esotericsoftware.com/spine-skins

Skins are made up of attachments, bones, and constraints that are only active when the skin is visible.

Does it mean I can create whole new hair bone structure for each skin without loses in performance?

To avoid any potential misunderstanding: the bones or constraints need to be added to a skin as described in the Skin Bones and Skin Constraints sections below to be inactive when the skin is inactive:
Skins - Spine User Guide: Skin bones
Skins - Spine User Guide: Skin constraints
Only having no attachments visible at a bone is not sufficient.