Thanks for the answers! But here's the things I still don't get it.
- deselecting keys
I'll just put the original last sentence of this section here.
Can you explain [can't deselect keys by clicking on graph editor's empty area when "Drag to edit" option is on after 4.1 update] is a bug or an intended change?
Maybe we're talking about different things.
At 4.0, 'Drag to edit' was an option that allows us to move the selected keys by dragging on emtpy area.
And still, it allowed us to deselect keys by clicking on empty area.
This was a super handy option and I believe it was a default on option.
After 4.1, this option doesn't allow us to deselect keys by clicking on empty area anymore. Clicking just acts the same like dragging, it holds the key.
I just don't know why the team has changed the previous version that worked perfectly.
Two reasons why deselecting on empty was good and saved decent amount of time.
a. I can use much easier box selection like controlling units in Starcraft instead of directly clicking on the exact key: which is a very small square point.
Since I can deselect anytime, I can use box selection all the time. And that makes changing selections very quick. Plus, I don't even have to directly click on the keys move them.
(If I can't deselect, I can't use box selection because it won't make box and just drag the selected keys.)
(ctrl drag does make box anytime, but it 'adds' keys to current selection, doesn't reset or change. so, that doesn't help the situation now.)
b. I don't have to re-select anything.
If I use spacebar to deselect keys, I end up also deselecting the bone I was animating. That makes me to select the bone again and again.
Deselecting bone will also bring up all the graphs in the current animation. Do I have to lock the list or filter it out everytime to see the graph I was working on?
- No. That's super comlicated and confusing at the same time. I have to do few more actions that I didn't have to.
That's why I just turned the "Drag to edit" option off and clicking on the exact keys and beziers now.
Since it's different from the original way Spine worked / I worked few days ago, this way is really uncomfortable, too.
But it's less time-comsuming. That's why I'm just adapting to new control.
- vertical / horizontal move
Holding CTRL while dragging doesn't let me to move keys horizontally / vertically. ?
Is there a hot key automatically locks x/y axis in Spine?
I mean. even without axis lock, Spine's snap feature is good. But I'm struggling to move horizontally since it's snap, not lock. This really bothered me enough to make me set up a y axis lock hot key. It'll be really nice to know if there's one.