After regenerating the Library folder of the unity project, I found that all my spine character materials has the following changes.
What is it? Can this be ignored?
After regenerating the Library folder of the unity project, I found that all my spine character materials has the following changes.
What is it? Can this be ignored?
These can be safely ignored, it's just saved keywords which the active shader does not use but will be used when switching to another shader. In this case it will be used when enabling the Outline
material property, effectively switching to a different shader which then uses 8 or 4 neighbourhood.
Great
Thanks