• Bugs
  • Every Spine Update gives me a SkeletonData info error

I have just updated to Spine 4.1 and the assets I am using in Unity are 4.0. I tried to export the files to 4.0, which results in an error in Unity. Error is "Failed to read version info at skeletion 'name'. It is likely not a valid Spine SkeletonData file. System.FomatException: Input String was not in a correct format.

Is there a fix to this? I am quite bummed, every time there's a new Spine update I am forced to re-export all the assets I have in the game to have it working... hopefully, there's a fix for this

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  • Изменено

Sorry, you will need to export your skeleton data again if you want to move to a different Spine Runtimes version. More here:
Versioning - Spine User Guide: Synchronizing versions

I suggest setting up a script that uses Spine's CLI to export all your projects. Often this is done as a part of a build process that assembles an application, ensuring the skeleton data is always from the latest project files and making it easy to update to newer Spine Runtimes versions.
Command line interface - Spine User Guide