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Skin element not showing on camera
Hi , i have a slight problem :
I have a skeleton with multiple skins but one of the skin aint showing the helmet ( which is one specific element of the skin , the other element appear just fine ) in unity even though in spine it is there and exported. The helmet is on a skin slot used in another skin which appear just fine too.
No specific error appear in unity's console about this and i don't really know where to search ...
Please help ?
Hello. I would like to confirm one thing, is it correct that it is not showing up in the preview section for the skeleton data asset? If the skeleton data has been exported correctly, you can check the skin like this:
Or is it that you can see it in the preview but cannot display it in the scene?
Misaki написалHello. I would like to confirm one thing, is it correct that it is not showing up in the preview section for the skeleton data asset? If the skeleton data has been exported correctly, you can check the skin like this:
Or is it that you can see it in the preview but cannot display it in the scene?
it is effectively not showing in that preview section . but in the pngs assets yes
oh i found the problem , the asset was in a slot attached to a skin specific bone which wasnt attached to that skin
I’m glad to hear you've figured it out. If your skeleton does not show up in the preview of the Inspector window, it suggests that something went wrong while exporting from the Spine editor, so it would be a good idea to check first if the skeleton does not show up properly in the future.