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Is it possible to dynamic tint part of a spine in runtime
Hi!
The feature I want to make is that
In my RPG game, when Players creating their own character, they can pick color for the hair of the character.
And instead of from some built-in asset(using skinning),
I want that color to be what ever they like from a color picker(when the game is running).
What are the possible ways to implement such feature?
Thanks for anyone can help!
Hi, if you are looking for a way to change the color of each slot at runtime, the following thread would be helpful:
特定のアタッチメントのカラーを動的に変更する方法について
I hope this will help you.
Misaki написалHi, if you are looking for a way to change the color of each slot at runtime, the following thread would be helpful:
http://esotericsoftware.com/forum/Unity-16846I hope this will help you.
大変ありがとうございました。
That is what I'm looking for.
I'm glad to hear that! Thank you for getting back to us