• Runtimes
  • Deformation occurs when imported to Unity

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Hello all,

I am not animator nor developer, but I will try to describe our issue. Maybe others have similar issue.

Our animator created rigged heads of our characters and after that it started to deform when imported to Unity. It's ok in Spine.

You can see deformed elf face a bit and his ponytail goes somewhere to the ground. Orc jaw is dropped.

It's more complicated than our previous models and Discord chat directed us to runtime, but devs are unable to solve it.

Anyone had similar problem or can help us to fix it?

Thanks, Jan

Hello,

I guess the cause seems to be skin bones not being properly set. If the skin bones are not set correctly, the vertices of the mesh which weighted missing bones in the skin will move to X:0 Y:0 coordinates. When you see your skeleton in the Spine editor, do you see warnings described in this section of the User Guide?:
Skins - Spine User Guide: Attachment warnings
If so, please fix them, and re-export your skeleton.

Thanks for answer Misaki.

The issue was in clearing cache. We found that everytime when we are updating the new spine skin, some of old data is being in conflict. So along with the clearing mechanism we also updating the cache.

I’m glad to hear you've figured it out. Thank you for getting back to us!