• Unity
  • Bug: SkeletonGhostPartsRenderer.cs sharedMesh null check

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Thanks for reporting, I'll have a look! 🙂


Unfortunately there is no file named SkeletonGhostPartsRenderer.cs and no class SkeletonGhostPartsRenderer in the spine-unity runtime. Did you mean a different file or class?

Updated the issue ticket - whoops, sounds like that was a custom script that I had made. My bad! :scared:


Oops, yeah now I see a very old comment where I mentioned making a change to the script. Definitely my custom script :confused:

Hehe, no problem at all! :nerd: