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spine3.8版本文件导出josn文件放入Unity后出现部分动作错位
spine3.8版本文件导出josn文件放入Unity(unity版本2019.4.3f1)后出现部分动作错位,B_Run动作前几帧出现了脚部分错位。在spine里面B_Run动作并没有出现脚错位,但是在导入unity以后生成的SkeletonData查看动作预览是发现B_Run动作前几帧出现了脚的错位并且脚会逐渐回归到正确的位置,想问下这是导出的时候出现问题了吗?
不幸的是,我们无法通过查看一些屏幕截图来判断。 您使用的是哪个版本的 spin-unity 3.8 运行时(unitypackage 的名称,也在 Assets/Spine/version.txt
中)? 一般来说,请务必尝试最新的 spin-unity 3.8 运行时。
您是否启用了“动画清理”? 您可以尝试禁用此选项。
如果这不能解决您的问题,您能否将有问题的 Spine 项目(包括图像目录)发送给我们? 您可以将其作为 zip 包发送至 contact@esotericsoftware.com,并简要提及此论坛帖子 URL,以便我们了解上下文。
Unfortunately we can't tell from looking at some screenshots. Which version of the spine-unity 3.8 runtime (name of the unitypackage, also in Assets/Spine/version.txt
) are you using? In general please be sure to try the latest spine-unity 3.8 runtime.
Did you perhaps enable Animation cleanup
? You could have a try disabling this option.
If this does not resolve your issue, could you please send us the problematic Spine project (including the image directory)? You can send it as a zip package to contact@esotericsoftware.com, briefly mentioning this forum thread URL so that we know the context.