Hello, I am using Spine 4.0 in Unity URP project.
I want to change color of character's individual parts in different colors.
Example Code)
_skeletonAnimation.skeleton.Slots.Items[0].SetColor();
It seems works in "Multiply" blend mode, same as Unity's default blend mode.
But I want "Hue-shift-like" Color change, or more detailed coloring in runtime than SetColor function.
Splitting character's parts and using material for each part makes too many objects.
Is there other any way to do this?