• Runtimes
  • Update spine at runtime

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Hi, I am using an array of vectors (world space points) to generate a spline at runtime, about 40 points. Using a for each loop and adding the spine points to a premade spine component. Updating the spine is so slow, like 5 seconds...
https://showbox.tools/ https://speedtest.vet/
Two questions, is this normal, seems like updating the spline shouldn't take this long... And what does updating the spline actually do, I am assuming it generates the math to fill in the 'line' between the points, but is that the right way to think about it.

Are you talking about a Spine skeleton or a spline curve? How are you updating something? Show your code.