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Normal Map doesn't work on my object
Hello to all,
Sorry for the inconvenience, but I'm trying to apply a normal map to a spine object but it doesn't work properly. You see on the left the spine object and on the right a copy of the atlas with the same normal map applied.
Could you please help me to solve this problem?
Are you sure that you have enabled Advanced - Solve Tangents
at the SkeletonRenderer
(SkeletonAnimation
) component?
spine-unity Runtime Documentation: Setting Advanced Parameters