• 中文
  • 有没有更好的管理图层顺序的方法,在spine上管理图层是糟糕的。

有没有更好的管理图层顺序的方法,在spine上管理图层是糟糕的。

There is no better way to manage the order of layers, and managing layers on spine is bad.

当批量移动图层数额达到程度后,移动图层的功能就失效了。

When the amount of layers is moved in bulk, the ability to move layers is invalidated.

在父子集命名我经常需要花费大量时间,持续更新和替换皮肤,经常因为命名问题工作量变大。

Naming in parent-child sets I often spend a lot of time constantly updating and replacing skins, often because of naming problems

导入新psd插件输出的图片,只能导入一个文件夹里才能识别,这样管理文件也是糟糕的。

Importing the images output by the new psd plugin can only be recognized by importing them into a folder, so managing files is also bad.

需要返修的图片替换没有分类的情况下一个个寻找很麻烦

It is very troublesome to replace the pictures that need to be repaired without classification

Related Discussions
...
  • Изменено

谢谢你的反馈。 为了帮助我们在未来改进Spine的功能,我们想问你更多关于你的使用情况,如果你能解释你为什么有目前的配置。
你似乎在一个骨架中管理多个角色,在这种情况下,为每个角色创建一些皮肤以重复使用同一个插槽是很常见的。 你是否考虑过这样的管理方法? 由于你分享的截图没有显示皮肤节点,我不确定你是否只用插槽功能管理多个角色,或者是否同时使用皮肤。如果你能补充更多信息,我们将不胜感激。


Thank you for your feedback. In order to help us improve Spine's functionality in the future, we'd like to know a little more about your use case.
You seem to manage multiple characters in a skeleton, in which case it's common to create some skins for each character to reuse the same slot. Have you considered this method of management? Since the screenshot you shared does not show the Skins node, I'm not sure you are managing multiple characters with only the Slots feature or if you are using Skins together. We would appreciate it if you could add more information.