Thank you, @Harald. This is very helpful.
I'm strongly considering outlining each individual image in the skeleton, including its fill color etc., and am having trouble implementing it and was wondering if you might be able to help. I could also open a new thread instead if that makes more sense.
First of all, for getting the outline for each individual image, I looked at the article and the example scene in Unity, which included both versions of the knight (the outline of only the entire knight, and the outline of each individual piece). The project stated that in order to show each individual image's outline, you need to add "Z-Spacing" at the SkeletonRendererComponent, which I don't understand. I looked at the SkeletonRendererComponent script but I couldn't find the "Z-Spacing".
And in the Unity example, (in which one skeleton already has "Z-Spacing"), I tried switching Outline shaders for the already-made Knight to show the inside colors part of the knight drawing while also showing the outline for each individual image, but unfortunately wasn't successful. Is there a specific technique/version of the outline shader that I overlooked?
Also, would drawing a slit/hole in an individual image slot be enough for an outline shader to line it? What about if I want the outline shader to line a custom line in the middle of an image? If I draw a skinny enough slit, would an outline shader filling it give enough of an illusion to fool players?
Thanks for your help!