Hi there!
I am having some issues with URP water shaders and Spine's Skeleton Lit (URP). First, I need Spine's to write Z buffer so I modified the one in the URP package to do it, otherwise I only render on top of the water or below in order and I cannot get the character rendering with part of the body underwater for example. But when I fix this I get some artifacts like the ones in the picture. The alpha space between the outline of the character and the end of the mesh seems to get the color of the terrain (it ignores water) so it is not painting properly. Do you have any ideas?