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  • binary not exporting correctly when using separate function

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When using the separate function for alpha, translate, scale or shear causes issues with the binary export.

Tried re-importing the binary exports into a new spine file and get errors -

ERROR: Error importing skeleton data file: mascot_front.skel
Please be sure to choose a valid skeleton JSON or binary file.
[error] Error reading skeleton: mascot_front
at s.rpn.(:598)
at s.QHP.(:321)
at s.QHP.I(:286)
at s.VKD.B(
:1022)
at s.cAN.I(:379)
at s.Nja.
(:91)
at s.Bnb.
(:28)
at s.pxM.
(:188)
at s.pxM.
(:158)
at com.badlogic.gdx.scenes.scene2d.ui.Button.I(
:125)
at s.ucc.(:93)
at s.mHn.(:88)
at s.FMf.(:71)
at s.JdU.I(:355)
at s.Twg.I(
:124)
at s.GRd.I(:98)
at s.hKw.
(:44)
at s.GRd.
(:35)
at s.aVQ.run(
:259)
<events>
Cause: [error] Error reading animation: ingame_fidget_1
at s.rpn.(:590) ...
Cause: [error] Cannot have both separate and combined RGBA timelines.
at s.rpn.(:1244)
at s.rpn.(:892)
at s.rpn.(:588) ...

What version of Spine are you using? Can you send the .skel file (contact@esotericsoftware.com)?

6 дней спустя

We've fixed this in 4.0.46. Sorry for the trouble!