• Runtimes
  • [UE4] How to blend two Spine Animations

  • Изменено
Related Discussions
...

How to blend two Spine Animations in Bluwprint or C++?

In SpineBoy example, I would like the SpineBoy "run and shoot" at the same time (same animation).
Does anybody has any ideia?


In the second animation, set the track index to a incremental value seems to work well.
I am not sure it is the best solution, but it works.

5 месяцев спустя

Hello, I am sorry that your post was not answered sooner. I am glad to hear that you were able to find a solution; should you need any additional help, please let us know!