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[UE4] How to blend two Spine Animations
How to blend two Spine Animations in Bluwprint or C++?
In SpineBoy example, I would like the SpineBoy "run and shoot" at the same time (same animation).
Does anybody has any ideia?
In the second animation, set the track index to a incremental value seems to work well.
I am not sure it is the best solution, but it works.
5 месяцев спустя
Hello, I am sorry that your post was not answered sooner. I am glad to hear that you were able to find a solution; should you need any additional help, please let us know!