• Runtimes
  • Spine Runtime 4.0 zh-CN translation

@wiige FYI: We've just added a documentation section for a recently adde RenderExistingMeshGraphic utility component (a SkeletonGraphic variant for RenderExistingMesh). I've already added an analogous Chinese translation here:
https://zh.esotericsoftware.com/spine-unity-utility-components#RenderExistingMeshGraphic
If I made a mistake there with the translation, please let me know. 🙂

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    Harald what you write is exactly correct. I have synced it to my own gitlab repo, thanks for info me about this~

    @wiige Glad to hear, thanks for checking!

    9 дней спустя

    @Misaki After comparing the Chinese and English spine-godot documentation, the relevant sections on the installation, update, and loading files feature of GDExtension have been completed. The updated documentation is as follows:

    spine-godot.zip
    14kB
    • Misaki ответили на это сообщение.
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      wiige I apologize for not noticing the difference with the English documentation! In fact, I completely overlooked the differences, and the Japanese documentation did not reflect those differences, so I noticed them thanks to your update. Thank you very much! Updated Chinese spine-godot documentation: https://zh.esotericsoftware.com/spine-godot

      • wiige ответили на это сообщение.

        a minor update about NOTEs and 2 omission on spine-godot documentation:

        spine-godot-update-20250327.zip
        14kB

        Misaki never mind, if a diff can be provide for docs double-check that would be much more nice 🙂

        • Misaki ответили на это сообщение.

          wiige Thank you for the additional fixes! It's too late now, but I was able to get a diff that contains the changes I missed, so I'll share it with you: https://diffy.org/diff/136f8493dba07
          I think the current Chinese doc is missing some notes that the animation player is not available in GDExtension. Sorry for all the unnecessary trouble!

          • wiige ответили на это сообщение.

            wiige Thank you for your prompt response! I have updated the Chinese spine-godot documentation. Your support has always been invaluable to us and many Chinese users. We truly appreciate it!

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            10 дней спустя

            Hi, @wiige! The general Spine runtime guide has been updated, so I’d like to share the diff with you. We’d really appreciate it if you could also update the Chinese documentation. : https://diffy.org/diff/6502be39f4709
            Thanks as always!

            • wiige ответили на это сообщение.

              Misaki the general Spine runtime guide you mentioned is Spine运行时指南 - 应用动画, right? There are discrepancies in word choice and phrasing due to someone else had already translated those documents. For terms/expression alignment, I will try to re-translate them. This may involve re-translate related Spine编辑器文档, could you kindly confirm if re-translation is permissible? Please let me know your opinions. :>

              • Misaki ответили на это сообщение.

                this is the example of re-translation of spine-applying-animations.md ## Empty animations:

                Spine Runtimes Guide-Empty animations-retranslate.zip
                4kB

                wiige Hmm, you are right. It seems there are some problems, like words that shouldn't be translated into Chinese, like "mix", are translated. Sorry I missed that! I think it would be better to fix the parts that you think are weird, so you can retranslate the whole documentation if you want.

                • wiige ответили на это сообщение.

                  Misaki well, thanks for your reply
                  I have tried these 3 pages:

                  pls check the inter-links, typos or other mistakes I made, thanks in advance 🙂

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                    wiige Thanks for the quick translation! I found that a couple of links we originally put on the Runtime Architecture page were incorrect, but otherwise there was no need for corrections. Thank you for your consistently high-quality translations!

                    • wiige ответили на это сообщение.

                      @wiige FYI: We've added two lines explaining mixing and empty animations to the spine-unity-main-components page (the last line in the diff just had also removed and is otherwise unchanged):
                      https://diffy.org/diff/202dd31b1911a

                      Changes are in these sections:
                      https://esotericsoftware.com/spine-unity-main-components#Setting-Animations
                      https://esotericsoftware.com/spine-unity-main-components#Empty-Animation-and-Clearing

                      • wiige ответили на это сообщение.

                        Harald done!

                        spine-unity-main-components-mixing_and_empty_animations.zip
                        24kB

                        wiige Thanks for translating the remaining pages of the General Runtime Guide! I updated the pages with your translation and it seems perfect, including the links. Thanks for your contribution!

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