@wiige FYI: We've updated the spine-unity documentation to recently changed physics properties, plus added new Spine Preferences default values as well:
https://diffy.org/diff/527ac6267ccb3
Notes:
1) At the start of the diff in section Editor Instantiation, the three lines below Default Loop are the additions to the Spine Preferences (it's a bit confusing where that's from otherwise).
2) The section is now called Physics Inheritance
instead of Physics Constraints
.
3) This single line is removed completely: *Transform Translation* and *Transform Rotation*. When enabled, the GameObject Transform translation and rotation movement is applied to PhysicsConstraints of the skeleton.
4) Position and Rotation sections are added separately now, with much more text (since it's a bit harder to understand the scale factors perhaps).
5) The second Physics Inheritance
section again contains the exact same text, so it's suitable for copy&paste (and perhaps indentation needs adjustment, which is one tab deeper IIRC).
6) Also the docs section of the OnMeshAndMaterialsUpdated
callback delegate was improved and code samples added, it's now moved to a separate new subsection just below, starting with SkeletonRenderer Update Callbacks
.
We hope that this is now the last change of the physics Inspector section. Sorry again for the frequent updates. I'm mainly posting this here so that the changes don't get lost, feel free to wait for future changes before starting to translate anything.