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6 дней спустя
  • Изменено

@wiige FYI: We have recently added automatic layout scaling functionality to the SkeletonGraphic component, and thus added some documentation lines explaining the additional parameters.
The diff can be found here:
https://diffy.org/diff/e16cdd9556769
(Note: the first two sentences of *Match RectTransform with Mesh* are unchanged, just the following line was added at the end:

"This option is grayed-out unless Layout Scale Mode is set to None or the Edit Layout Bounds toggle button is set to edit-mode."

We hope that it helps users create a nice UI with Spine more easily 🙂.

  • wiige ответили на это сообщение.
    4 дня спустя

    Harald I am back to thread now, and found https://diffy.org/diff/e16cdd9556769 expired. It says nothing found in the link.

    Would you please make a new diff for the SkeletonGraphic section update again so that I can easily check what I may missed in the translation?

    Thanks very much !

    5 дней спустя

    @wiige I'm very sorry for the late reply and the expired diff URL!
    The diff can be found here:
    https://diffy.org/diff/2882a5a9affed
    It should now be permanently available and not expire

    • wiige ответили на это сообщение.
      12 дней спустя

      @wiige We have made some improvements (and a correction) to the spine-unity docs page, regarding URP package example scenes, so that they are found more easily:
      https://esotericsoftware.com/spine-unity#URP-Shaders---Extension-UPM-Package
      The diff can be found here:
      https://diffy.org/diff/96def8e7e302

      • wiige ответили на это сообщение.

        @wiige Thanks for the fast update as always!
        We have updated the documentation page accordingly.

        10 дней спустя

        the examples-owl has been translated:

        spine-examples-owl.zip
        4kB
        • Misaki ответили на это сообщение.
        • SilverStraw оценил это.

          wiige Thank you for the translation! I have created the Chinese page:
          https://zh.esotericsoftware.com/spine-examples-owl

          I have confirmed that the links work properly, but if there is anything that needs to be corrected, please do not hesitate to let us know.

          11 дней спустя

          @wiige FYI: We just added two lines to the spine-unity docs mentioning the newly added unlit URP 2D shader Universal Render Pipeline/Spine/Skeleton, in this section:
          https://esotericsoftware.com/spine-unity#URP-Shaders---Extension-UPM-Package
          I already added the Chinese version as well, it's this diff:
          https://diffy.org/diff/4cb9b241a687
          In case anything is incorrect, please just let us know 🙂.

          • wiige ответили на это сообщение.

            Harald It looks goooooood!
            I just finished examples-mix-and-match as well !

            zh-cn_Spine_example_mix-and-match.zip
            6kB
            • Misaki ответили на это сообщение.
            • Misaki оценил это.
              6 дней спустя

              @wiige FYI: We have added a documentation line to the Chinese spine-unity documentation page, regarding an added Spine Preferences parameter:
              https://diffy.org/diff/bbe6214b2152b
              Please let us know in case anything is incorrect. 🙂

              21 день спустя
              • Изменено

              finally, I finished the all TODO list items.
              here is the last one, the translation of examples-chibi-stickers:

              zh-cn-spine-examples-chibi-stickers.zip
              4kB

              BTW, @Harald I believe you are mastering Chinese, it looks well, lol
              nice!

              • Misaki и Harald ответили на это сообщение.

                wiige You finally did it!! 🎉 I have created the Chinese page for the chibi stickers example using your translated file: https://zh.esotericsoftware.com/spine-examples-chibi-stickers
                I fixed some URLs to link to the correct heading, but other than that it seems to be perfect 🙂

                I am sure you have helped many Chinese users. We appreciate all your efforts!

                @wiige Awesome, thanks so much for all your efforts!

                wiige BTW, @Harald I believe you are mastering Chinese, it looks well, lol

                😃 Thanks for checking! Well, let's say I can find English words in Chinese text and replace them without accidentally deleting other parts.
                "Don't understand, don't understand, shadername, don't understand. Don't understand." 😉

                2 месяца спустя

                Hi, @wiige.

                There has been a major update in the documentation of the spine-godot runtime, and I have added the English original text for the sections that do not yet have a Chinese translation yet. The following sections are missing Chinese translations:

                • Godot 4.x
                • Godot 4.x with C# support
                • Building the Godot editor and export templates via GitHub Actions
                • C# Project Setup
                • Updating the spine-godot Runtime

                We would appreciate it if you could translate these sections when you have time:
                https://esotericsoftware.com/spine-godot-zh

                For your information, there were other minor modifications, but I have already made some subtle changes and removed some notes which are outdated. If you are willing to do the translation, please download the latest documentation as markdown format and translate it.

                • wiige ответили на это сообщение.
                  14 дней спустя
                  • Изменено

                  Misaki I just saw it!
                  Here is my update of original translation:

                  zh-cn_godot-doc-update.zip
                  13kB

                  BTW, I added these page to my new TODO list:

                  • Misaki ответили на это сообщение.
                  • Misaki и Harald оценили это.