Hello,
I was curious if anyone has found a way, or knows of a way built into the runtimes that allows you to Apply a unique material to each of the imported textures. Attached I have two sample textures generated when exporting to UE4.
The current issue I am having, is that I need to use a special material for the texture with the blue circle, (using a special effect masking material), but I dont want this to apply to the other textures. Essentially I want to be able to assign a material to each texture.
What I am essentially doing is having a material that uses a mask so that the blue region has a special effect, but since all the textures share the same material, this same region on the other textures have the effect applied.
I figured I would ask around before I dive into the C++ code and make the alterations.
Any idea how I could pull this off without diving into the C++ code?