• Bugs
  • Same slot name(s)

Hello, I'd like to report a bug.
If you rename a bone which having a slot with same name, with option Rename slot checked, to a name that a slot with that name are already exist, you will succesfully rename them and end up getting 2 slots with same name (which, I guess, should not be done)


With the same step as above, having more than 2 slots that share the same name is also doable
I found it in spine 3.8.99, the same result when I use latest spine (4.0.33)
Yet, I don't know if this cause any problem (I've just found it, never tested if there is problem).

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It does cause problems! Thanks for letting us know, we'll get it fixed ASAP!

13 дней спустя
Nate написал

It does cause problems! Thanks for letting us know, we'll get it fixed ASAP!

Hello, I just found another bug in editor.
We've been discussed about orange key when import animation to a skeleton with slot in a different bone (which reported on this thread).

I found a kind of similar bug with constraint: when using pencil icon to change target bone in a transform constraint, if there is constraint key, it won't be remove or transfer to the new target bone but kept in the former bone, which result a behavior similar to a weird orange key.

4 дня спустя

Good find! We've fixed it in 4.0.39. It's really nice to get data integrity problems like this fixed. :sogood: