I’m attempting to do something that I don’t think Spine is really made to do. But my fingers are crossed that I’ll come up with something interesting by the experiment, or at least find an alternative I’m happy with.
This game project has 2D characters viewed from the side as well as a three-quarters perspective. Also… it’s pixel art. While Spine can animate pixel art from a front or side perspective and it can animate a three-quarters perspective (with enough meshes)... could it do both at the same time?
Here’s one of my sprite characters in a perspective walk cycle in four frames below:
Not really Spineable, is it? I’ve only had Spine for a day so I’m not ready to throw in the towel. Here are some ideas I’m considering:
- Make all spine animations using high-res (non pixel art). Then use a program like Pixelator to convert animations to pixel art.
- Design the game around using mostly side or front pixel art animations and make those with Spine. Only have a three-quarters walk animation and make this by hand with pixel art.
- Forget pixel art and come up with some other style that makes sense that can more easily be animated with Spine.
- ????
Any input or direction?