I read in the User Guide that one can boost performance with Clipping Attachment with Stencil Mask. I am using Raylib runtime (https://github.com/WEREMSOFT/spine-raylib-runtimes (based on http://esotericsoftware.com/spine-c)) with direct access to OpenGL so I think such option is feasible. I want to draw the Clipping attachment to a fbo with the visible area appears as white on the fbo's black background. Then apply that mask following this: https://stackoverflow.com/questions/5097145/opengl-mask-with-multiple-textures
However Clipping Attachment was programmed in a way that support other runtimes, which wasn't meant to be drawn, so it doesn't seem to have other properties like the other codes for rendering meshes (texture, uv, colors, triangles, trianglesCount) and to be honest I don't really understand them. Can someone provide some guide for rendering Clipping Attachment as if it was a mesh?