• Bugs
  • Animations behave incorrectly when using Binary export

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Hi Spine team,

I'm currently facing an issue in Unity, when I export my character as JSON everything works fine, but when I export it as a Binary file then the animations look all over the place, for example take a look at the following side by side comparison from the animations running in Unity:

This happens in other animations as well:

Strangely, the "fall" animation is the only one that looks as expected in both cases. I tried exporting the Spineboy example as a Binary file and everything seems to work fine so this must be something specific to my Spine project (I have sent an example project to the contact@esotericsoftware.com email).

Here are the export settings I'm using for the Binary file:

Spine Editor: 4.0.07
Spine Unity Runtime: 4.0 updated 2021-07-14
Unity: Issue happening in both Unity 2020.3 and 2021.1

No problem, thank you very much!

Now fixed in Git for all runtimes!

A new spine-unity 4.0 unitypackage with the bugfix is available for download:
Spine Unity Download: spine unity 4.0
Thanks for reporting!

Tested the new package and my animations look good now, thanks for the very quick fix!

Thanks for confirming!