Hi Spine team,
I'm currently facing an issue in Unity, when I export my character as JSON everything works fine, but when I export it as a Binary file then the animations look all over the place, for example take a look at the following side by side comparison from the animations running in Unity:
![](https://i.postimg.cc/7LjJmzPy/Screenshot-2021-07-19-173645.png)
This happens in other animations as well:
![](https://i.postimg.cc/yxHgzzSQ/Screenshot-2021-07-19-173933.png)
Strangely, the "fall" animation is the only one that looks as expected in both cases. I tried exporting the Spineboy example as a Binary file and everything seems to work fine so this must be something specific to my Spine project (I have sent an example project to the contact@esotericsoftware.com email).
Here are the export settings I'm using for the Binary file:
![](https://i.postimg.cc/RFP8kv89/Screenshot-2021-07-19-173305.png)
Spine Editor: 4.0.07
Spine Unity Runtime: 4.0 updated 2021-07-14
Unity: Issue happening in both Unity 2020.3 and 2021.1