Sorry to hear you are having troubles!
Also, the animation does not work. What should I modify when exporting to Spine?
Could you please describe what you mean by "does not work"? Do you receive any error messages in the Unity console window upon importing the exported Spine assets? You can also reimport the assets to see any errors again by selecting the folder in the Project panel and hitting RMB - Reimport
.
After your skeleton is imported in Unity, does the Inspector list your animations when you select the SkeletonDataAsset in the Project panel? Does it play them and show the animation in the Preview window at the bottom of the Inspector when you hit the play button next to the animation name? If you do not see any skeleton in the Preview at the bottom, can you try scrolling in or out via the mouse wheel to check if it's just zoomed in too far on an empty area?
I tried to resize the sheets directly under Spine then on the export.
What size (resolution) are your individual leaf attachment images? "resize the sheets directly under Spine" sounds a bit unclear for my understanding, do you mean you resize those input Attachment images (that are used by your Spine project) via an image editor?
I don't understand a thing ... I tried to resize the sheets directly under Spine then on the export. I put the same size on Unity, it doesn't work ... Nothing works, it discourages me ...
Which version of the Spine Editor and which version of the spine-unity runtime (name of the unitypackage, also listed in Spine/version.txt
) are you using?