I would really like to start experimenting with cloth physics, as animating the cloth (and hair) directly on a character is quite a hassle. However the only implementation for this I can find is on a video from 2015 with a cape which doesn't really explain implementation well and also states that the way it was done is highly inefficient.
Would anyone mind pointing me in the proper direction for something like this?
I'm using Unity if it's relevant to the answer.