Hey guys,
Can you confirm that there is no way to have an emission map with transparency images ? :think:
I tried premultiply alpha and standard alpha but I still have hard edges when emission is enabled.
I also can see that the Depth Alpha Cutoff have an effect on the edges created, not really sure what to do with it though ^^
To be clear, sall I override all the slots except the one with transparency or is there a way to manage this case ?
Cheerz !