- Изменено
The general way to add animation to timeline track?
I recently followed the timeline guild to do timeline with spine character. It mentioned about generating ReferenceAssets and drag them to the timeline to add new animation. However, I do recall some discussion like there could be a dropdown to add animation once the spine object is bind to the track. At that time, I didn't try timeline yet thus I am not 100% sure if it was talking about something else. I want to confirm if it is now the only way to add animation by generating and dragging ReferenceAssets to the timeline. I don't want to waste lots of time doing things in a slow method while there actually exist a faster way that I don't know about...
Nick написалHowever, I do recall some discussion like there could be a dropdown to add animation once the spine object is bind to the track.
This is not implemented yet, sorry. Drag&Drop of an Animation Reference Asset
to the timeline position is currently the quickest way.
Replacing an animation at a clip with another one of the same skeleton is best done as follows (unless someone knows a better way):
1) clicking the currently assigned AnimationReference
asset in the Clip's Inspector so that the Project panel focuses and highlights it, and then
2) dragging the desired animation (usually close to it) from the Project panel to the parameter.