Greetings.
Does anyone know whats going on here? I am using spine path constraints on the characters tail and it works for the purple one using skeleton utility -> spawn hierarchy -> follow bones.
Ive exhausted everything I can think of atm. Ive also checked if they are set up differently in spine or in unity as well but everything seems to be same.
both are exported into unity under 3.8 runtimes as well but the purple one might have been exported with a little older version of spine. Ill test that later since I need to make a backup for that which will take ages. Hoping someone has run into this before before I try that.
thanks.
Fixed, I tried for funsies to add an override to where the tail starts and now it works.
I think this has something to do with animation on body or root rotating which interrupts with this somehow?