Hello guys,
Weird moment for me today ! :sucks:
I updated (I mean re-exported) a spine project after a quick animation change and right after that my HUD (skeletongraphic) in Unity is totally broken.
This hud was built quite a long time ago and was rendering just fine. After 2 hours I still can't find a way to reset that up 😢
I read a bit about the skeletonGraphics limitations when it comes to multiple materials but I still can't work it out.
I can't see any "Advanced -> Multiple CanvasRenderers" in my advanced tab of the component (which is super-weird because I'm almost sure this is how I set it up in the first place and got it to work for so long)
Any help would be greatly appreciated 🙂