• Unity
  • Visualizing Mix & Match skins in Unity editor

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Hey there! I'm wondering if there's a way to actually display a "mix and match" skin while not running the game. It seems the biggest issue is that the skeleton is not actually created. I tried hooking into OnDrawGizmos, but most of the time the skeleton is just null. I know it must be possible because if you can select a skin from the dropdown of the SkeletonAnimation component, and change what's on screen:

I'd like to do the same just with mix and match skins. Is there any way to do this?

Thank you!

Unfortunately we did not yet get to implement this feature, we have an issue ticket for it here:
https://github.com/EsotericSoftware/spine-runtimes/issues/1633
With this component it will be very easy to preview without starting play mode what Mix and Match Skins demonstrates.

There are ways to implement an Editor script yourself, but we would rather suggest to wait for the official component. If you still want to implement it, please let us know, then we can provide you with some helpful URLs.

Ah okay, thank you Harald. I'll hold off. Any potential ETA on when it might be added?

This month will likely be completely filled with important modifications for 4.0. The feature is high in priority and ranked after these modifications, it then only depends on how many bugreports or issues arrive.

Okay cool, no worries. Thank you for the transparency 🙂