I use cocos-2d as my runtime engine, somehow there are gray border on textures. The same atlas works fine with libgdx. (Which means clear edge with textures.)
I'd read lots of posts similar with my problem, I think it's may related to the premultiplied-alpha setting.
So I had check my .png file is exported with premultiply-alpha option checked. Any one can help?
- libgdx (perfect!!!)
- cocos-2d :tear: